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GR32
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TThreadPersistent
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procedure Unlock;
Removes the multithreading lock from the object.
Each call to Unlock decreases the LockCount property, allowing other threads to access the object when LockCount reaches 0. Each thread must call Unlock once for each time that it locked the object.
Copyright ©2000-2010 Alex Denisov and the Graphics32 Team - Graphics32 v1.9.0 (r1336) - Build on 9-March-2010