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GR32_Transforms
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TObject
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The transformation is defined by 3x3 homogeneous matrix of single-precision floats, TFloatMatrix:

Only the first two rows are used for coordinate transformation at the final stage.
| Fields | Methods | Properties |
|---|---|---|
| In TAffineTransformation: | ||
| Matrix | Clear | |
| Create | ||
| GetTransformedBounds | ||
| Rotate | ||
| Scale | ||
| Skew | ||
| Translate | ||
| In TTransformation: | ||
| HasTransformedBounds | SrcRect | |
| ReverseTransform | ||
| Transform | ||
Examples, Examples, Examples, TFloatMatrix, Examples
Copyright ©2000-2012 Alex Denisov and the Graphics32 Team - Graphics32 v1.9.1 - Build on 4-May-2012